Graduation, eh?
My last finals were yesterday, last school related things are today, and graduation is in 2 days. Feels great to be over… it will be weird going without school after being with it for the last 16+ years…
My last finals were yesterday, last school related things are today, and graduation is in 2 days. Feels great to be over… it will be weird going without school after being with it for the last 16+ years…
I present to you, Havoc Command. Havoc Command Demo is a 2D turn based strategy game for PC with voiced actors and an enticing storyline
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As the Senior Design projects of four Computer Science majors at University of Portland Ray Dehler, Brandon Moreno, Tom Watson and Will Supinski, the project uses LibSDL and C++ using MS Visual Studio 2003.
This project includes three levels, many dialog scenes, four playable classes, four playable unit types, and endless possibilities! We worked on this project over 500 combined hours, and the project has well over 10,000 lines of source code.
Additional contributions:
Music: Kessa Kagi
Artwork: Kara White, Will Supinski, Anna Supinski
Voices: Brandon Moreno, Dustin Thomas, Kelly Brown, Nicole Lesage, Kyle Rene, Kelly Brown, Andrew Baldavin, Eric Paugh, Ray Dehler
Script: Will Supinski
Feel free to download the Beta/Prototype and let us know of any bugs you find, and what you think of our game in general. We’re not sure how we’re going to proceed on this project after our Senior Design is finished.
Revision 1 Apr 8, 2006, 2:30 PM PST:
Thanks for Brandon’s bug report, the maps have been fixed and the download is updated.
Revision 2 Apr 10, 2006, 2:45 PM PST:
Thanks to Dan, Marcos, and others, the “smear”, “ghosting”, “goo”, whatever you want to call it has been temporarily resolved. For some reason this shows up for us as a side effect of compiling our Sprite class using “Maximize Speed /O2″, which is the default for Release Configuration in Visual C++ 7. The problem does not occur when compiling it with our debug configuration, which uses “Disabled /Od”. (This is also why we didn’t spot the problem at first.) Thanks to Josh and Dr. Lillevik, the missing DLL should now be resolved. The download is updated.
Update 3 Apr 25, 2006, 2:25 PM PST:
Not to gloat (a month late anyway), but we were voted #1 project for University of Portland senior design class. We’re honored that our hard work has been rewarded.
EECS seniors,
The results of your voting have been tabulated. I am pleased to announce the following two projects received top honors.First place
Havoc Command. Dehler, Raymond C.; Moreno, Brandon K.; Supinski, William D.; Watson, Stuart T.Second place
Electric Vehicle Drive System. Arlint, Steven O.; BinSaeed, Abdullah A.; Buscho, Dustin D.Both teams will be presenting in the afternoon session at Founders Day along with teams from other SOE departments.
If you wish to review the voting, please stop by my office.
Again, congratulations to these two teams!!
Regards, Dr. Lillevik
In a related note, we’re almost ready for beta release!
Havoc Command is really coming along. It HAS to be done by April 11, 2006, so it’s crunch time. We have a bunch of “alpha version” screenshots of the game, which include Kara’s artwork (the portraits).
For my Senior Design project, my team has decided (as of August/2005) to do a 2D Turn-based Strategy game called Havoc Command. We will be using LibSDL on Visual C++ 7 primarily for this project. Features include:
We have many documents and specifications completed for this project, so if you’re so interested, you can request it, and I can give it to you.
We have until April 12th, 2006 to have a completed product, and the current status is on schedule. I’ll post our demo available to download when we are completed.