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<channel>
	<title>Teh Blarg &#187; School</title>
	<atom:link href="http://raybdbomb.com/p/tag/school/feed" rel="self" type="application/rss+xml" />
	<link>http://raybdbomb.com</link>
	<description>Incessant babble and otherwise blarg</description>
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			<item>
		<title>Obvious post is obvious</title>
		<link>http://raybdbomb.com/p/obvious-post-is-obvious.html</link>
		<comments>http://raybdbomb.com/p/obvious-post-is-obvious.html#comments</comments>
		<pubDate>Thu, 29 Oct 2009 21:36:06 +0000</pubDate>
		<dc:creator>Raybdbomb</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[dumb]]></category>
		<category><![CDATA[School]]></category>

		<guid isPermaLink="false">http://raybdbomb.com/?p=2182</guid>
		<description><![CDATA[I was sitting in a college statistics class with about 20 students a few years ago, and our professor wagered to the students $20 that no two people in the room had the same birth date.  One student instantly took that bet; his twin was sitting right next to him.  The professor paid [...]]]></description>
			<content:encoded><![CDATA[<p>I was sitting in a college statistics class with about 20 students a few years ago, and our professor wagered to the students $20 that no two people in the room had the same birth date.  One student instantly took that bet; his twin was sitting right next to him.  The professor paid the $20 and went on with this lesson.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>It Matters Where You Go To College</title>
		<link>http://raybdbomb.com/p/it-matters-where-you-go-to-college.html</link>
		<comments>http://raybdbomb.com/p/it-matters-where-you-go-to-college.html#comments</comments>
		<pubDate>Fri, 25 Aug 2006 17:09:56 +0000</pubDate>
		<dc:creator>Raybdbomb</dc:creator>
				<category><![CDATA[School]]></category>

		<guid isPermaLink="false">http://raybdbomb.com/p/it-matters-where-you-go-to-college.html</guid>
		<description><![CDATA[I was informed by another manager in Oracle that all college graduate candidates have to come from Oracle&#8217;s college recruite program, which has a list of college schools it takes candidates from. University of Portland is not one of them. 
So wait, you mean I just wasted $80k+ in tuition and expenses, not to mention [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>I was informed by another manager in Oracle that all college graduate candidates have to come from Oracle&#8217;s college recruite program, which has a list of college schools it takes candidates from. University of Portland is not one of them. </p></blockquote>
<p>So wait, you mean I just wasted $80k+ in tuition and expenses, not to mention the $100k+ of <a href="http://en.wikipedia.org/wiki/Opportunity_Cost">opportunity cost</a> just to be told that where I went wasn&#8217;t good enough?</p>
<p>After all, it is an <a href="http://www.abet.org/accreditcac.asp">ABET</a> accredited Computer Science program</p>
<blockquote><p>University of Portland<br />
Portland, OR</p>
<p>Date of Next General Review: 2009 &#8211; 10<br />
Computer Science BS [2004]</p></blockquote>
<p>I thought I was looking at the opportunity of a lifetime, when it turns out I was never given a chance&#8230;</p>
<p>Edit: I just got a call, it&#8217;s back on!  </p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Graduation at last</title>
		<link>http://raybdbomb.com/p/graduation-at-last.html</link>
		<comments>http://raybdbomb.com/p/graduation-at-last.html#comments</comments>
		<pubDate>Mon, 08 May 2006 19:05:33 +0000</pubDate>
		<dc:creator>Raybdbomb</dc:creator>
				<category><![CDATA[Photos]]></category>
		<category><![CDATA[School]]></category>

		<guid isPermaLink="false">http://raybdbomb.com/p/graduation-at-last.html</guid>
		<description><![CDATA[It&#8217;s official, Kessa and I graduated from University of Portland.
Just under 700 students graduated (the largest class yet) from University of Portland on Sunday, May 7th, 2006.  
Kessa graduated Maxima Cum Laude with a Bachelor of Arts in Music and won Outstanding Instrumentalist of the Year.  She finished with a 3.98 cumulative.  [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://robin.kagi.us/05/08/its-official.html">It&#8217;s official</a>, Kessa and I graduated from University of Portland.</p>
<p>Just under 700 students graduated (the largest class yet) from University of Portland on Sunday, May 7th, 2006.  </p>
<p>Kessa graduated Maxima Cum Laude with a Bachelor of Arts in Music and won Outstanding Instrumentalist of the Year.  She finished with a 3.98 cumulative.  </p>
<p>Ray graduated with a Bachelor of Science in Computer Science and won <a href="http://robin.kagi.us/05/06/rays-award.html">Top Score in CS Comprehensive Exam</a> (of ~12 students).  He finished with a <a href="http://raybdbomb.com/p/web-transcript-at-up.html">3.47 cumulative</a>.</p>
<p>We have some <a href="http://raydehler.com/photos/v/events/kessa-ray-graduate/">pictures of the event</a>.<br />
<a href="http://raydehler.com/photos/v/events/kessa-ray-graduate/"><img src="http://raydehler.com/photos/d/17173-2/PDR_0006.JPG" /></a></p>
<p>And I believe this concludes the <a href="http://raybdbomb.com/cats/school/">school category</a>, but who knows what the future holds.</p>
]]></content:encoded>
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		<item>
		<title>Web Transcript at UP</title>
		<link>http://raybdbomb.com/p/web-transcript-at-up.html</link>
		<comments>http://raybdbomb.com/p/web-transcript-at-up.html#comments</comments>
		<pubDate>Sat, 06 May 2006 01:25:36 +0000</pubDate>
		<dc:creator>Raybdbomb</dc:creator>
				<category><![CDATA[School]]></category>

		<guid isPermaLink="false">http://raybdbomb.com/p/web-transcript-at-up.html</guid>
		<description><![CDATA[Since I just finished my last semester at University of Portland, I thought I&#8217;d post a transcript of my grades/classes.  I received the following information from UP&#8217;s online web transcript:
Transferred from Clark College
27.33 credits, 3.71 GPA
Fall 2002
EE 231 Logic Design 3 credits, A
EGR 110 Intro to Engineering 2 credits, B
MTH 202 Calculus II 4 [...]]]></description>
			<content:encoded><![CDATA[<p>Since I <a href="http://raybdbomb.com/p/final-grades-spring-2006.html">just finished my last semester</a> at University of Portland, I thought I&#8217;d post a transcript of my grades/classes.  I received the following information from UP&#8217;s online web transcript:</p>
<p>Transferred from Clark College<br />
27.33 credits, 3.71 GPA</p>
<p>Fall 2002<br />
EE 231 Logic Design 3 credits, A<br />
EGR 110 Intro to Engineering 2 credits, B<br />
MTH 202 Calculus II 4 credits, B+<br />
PHY 204 General Physics 3 credits, B+<br />
PHY 274 General Physics Lab 1 credit, B+<br />
THE 101 Intro Religion &#038; Theo 3 credits, B+<br />
16 credits, 3.39 GPA</p>
<p>Spring 2003<br />
CS 203 Computer Science I 3 credits, A<br />
CS 273 Computer Science Lab I 3 credits, A<br />
MTH 301 Vector Calculus 4 credits, B+<br />
MTH 341 Intro Linear Algebra 3 credits, B-<br />
PHY 205 Gen Physics Lecture &#038; Lab 4 credits, B+<br />
THE 205 Biblical Tradition &#038; Culture 3 credits, C-<br />
18 credits, 3.08 GPA</p>
<p>Fall 2003<br />
CS 204 Computer Science II 3 credits, A<br />
CS 274 Comptuer Science Lab II 1 credit, A<br />
MTH 311 Discrete Structures 3 credits, B-<br />
MTH 461 Applied Statistics I 3 credits, B<br />
PHL 220 Ethics 3 credits, A-<br />
THE 421 Suffering &#038; Death 3 credits, A-<br />
16 credits, 3.45 GPA</p>
<p>Spring 2004<br />
CS 303 Data Structures I 3 credits, A<br />
CS 373 Data Structures Lab 1 credit, A<br />
FA 207 Fine Arts 3 credits, B+<br />
PHL 331 Asian Philosophy 3 credits, A<br />
PHY 306 Modern Physics 3 credits, B<br />
PHY 376 Modern Physics Lab 1 credit, A<br />
14 credits, 3.63 GPA</p>
<p>Fall 2004<br />
CS 304 Data Structures II 3 credits, A-<br />
CS 374 Computing Systems Lab 1 credit, A<br />
CS 448 Computer Systems Security 3 credits, A-<br />
EE 333 Computer Organization 3 credits, B+<br />
MTH 321 Ordinary Differential Equations 3 credits, B+<br />
MTH 401 Real Analysis I 3 credits, C<br />
16 credits, 3.25 GPA</p>
<p>Spring 2005<br />
CS 352 Programming Languages 3 credits, A-<br />
CS 392 Advanced Programming Techniques 1 credit, A<br />
CS 452 Compiler Design 3 credits, B-<br />
MTH 345 Number Theory 3 credits, B+<br />
MTH 404 Complex Variables 3 credits, B<br />
13 credits, 3.23 GPA</p>
<p>Fall 2005<br />
CS 421 Artificial Intelligence 3 credits, A<br />
CS 441 Software Engineering I 3 credits, B<br />
CS 451 Theory of Computation 3 credits, A<br />
CS 480 Senior Design Project Preparation 3 credits, B+<br />
CS 491 Game Design &#038; Theory 3 credits, A<br />
15 credits, 3.66 GPA</p>
<p>Spring 2006<br />
CS 411 Analysis of Algorithms 3 credits, A-<br />
CS 432 Computer Graphics 3 credits, A<br />
CS 445 Networks &#038; Internetworking 3 credits, B+<br />
CS 446 Operating Systems 3 credits, B+<br />
CS 481 Senior Design Project 3 credits, A<br />
15 credits, 3.66 GPA</p>
<p>Overall<br />
150.33 credits, 3.47 GPA<br />
Bachelor of Science in Computer Science with minor in Mathematics</p>
]]></content:encoded>
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		<item>
		<title>Final Grades, Spring 2006</title>
		<link>http://raybdbomb.com/p/final-grades-spring-2006.html</link>
		<comments>http://raybdbomb.com/p/final-grades-spring-2006.html#comments</comments>
		<pubDate>Fri, 05 May 2006 22:15:35 +0000</pubDate>
		<dc:creator>Raybdbomb</dc:creator>
				<category><![CDATA[School]]></category>

		<guid isPermaLink="false">http://raybdbomb.com/p/final-grades-spring-2006.html</guid>
		<description><![CDATA[The grades are in for Spring, 2006.
CS 411 Analysis of Algorithms 3 credits, A-
CS 432 Computer Graphics 3 credits, A
CS 445 Networks &#038; Internetworking 3 credits, B+
CS 446 Operating Systems 3 credits, B+
CS 481 Senior Design Project 3 credits, A
Overall this semester
15 credits, 3.66 GPA.
]]></description>
			<content:encoded><![CDATA[<p>The grades are in for Spring, 2006.</p>
<p>CS 411 Analysis of Algorithms 3 credits, A-<br />
CS 432 Computer Graphics 3 credits, A<br />
CS 445 Networks &#038; Internetworking 3 credits, B+<br />
CS 446 Operating Systems 3 credits, B+<br />
CS 481 Senior Design Project 3 credits, A</p>
<p>Overall this semester<br />
15 credits, 3.66 GPA.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Graduation, eh?</title>
		<link>http://raybdbomb.com/p/graduation-eh.html</link>
		<comments>http://raybdbomb.com/p/graduation-eh.html#comments</comments>
		<pubDate>Fri, 05 May 2006 16:11:31 +0000</pubDate>
		<dc:creator>Raybdbomb</dc:creator>
				<category><![CDATA[School]]></category>

		<guid isPermaLink="false">http://raybdbomb.com/p/graduation-eh.html</guid>
		<description><![CDATA[My last finals were yesterday, last school related things are today, and graduation is in 2 days.  Feels great to be over&#8230; it will be weird going without school after being with it for the last 16+ years&#8230;
]]></description>
			<content:encoded><![CDATA[<p>My last finals were yesterday, last school related things are today, and graduation is in 2 days.  Feels great to be over&#8230; it will be weird going without school after being with it for the last 16+ years&#8230;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Havoc Command Prototype Released</title>
		<link>http://raybdbomb.com/p/havoc-command-prototype-released.html</link>
		<comments>http://raybdbomb.com/p/havoc-command-prototype-released.html#comments</comments>
		<pubDate>Sat, 08 Apr 2006 03:21:56 +0000</pubDate>
		<dc:creator>Raybdbomb</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[My Stuff ;D]]></category>
		<category><![CDATA[School]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://raybdbomb.com/p/havoc-command-prototype-released.html</guid>
		<description><![CDATA[I present to you, Havoc Command.  Havoc Command Demo is a 2D turn based strategy game for PC with voiced actors and an enticing storyline  .
As the Senior Design projects of four Computer Science majors at University of Portland Ray Dehler, Brandon Moreno, Tom Watson and Will Supinski, the project uses LibSDL and [...]]]></description>
			<content:encoded><![CDATA[<p>I present to you, <strong>Havoc Command</strong>.  Havoc Command Demo is a 2D turn based strategy game for PC with voiced actors and <em>an enticing storyline</em> <img src='http://raybdbomb.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .</p>
<p>As the Senior Design projects of four Computer Science majors at University of Portland <a href="http://raybdbomb.com/">Ray Dehler</a>, <a href="http://lambdaserver.game-host.org/">Brandon Moreno</a>, <a href="http://stwatson.com/">Tom Watson</a> and Will Supinski, the project uses <a href="http://libsdl.org">LibSDL</a> and C++ using MS Visual Studio 2003.</p>
<p>This project includes three levels, many dialog scenes, four playable classes, four playable unit types, and endless possibilities!  We worked on this project over 500 combined hours, and the project has well over 10,000 lines of source code.</p>
<p>Additional contributions:<br />
Music: Kessa Kagi<br />
Artwork: Kara White, Will Supinski, Anna Supinski<br />
Voices: Brandon Moreno, Dustin Thomas, Kelly Brown, Nicole Lesage, Kyle Rene, Kelly Brown, Andrew Baldavin, Eric Paugh, Ray Dehler<br />
Script: Will Supinski</p>
<p>Feel free to download the Beta/Prototype and let us know of any bugs you find, and what you think of our game in general.  We&#8217;re not sure how we&#8217;re going to proceed on this project after our Senior Design is finished.
<phpcode>< ?php showfile("HavocCommand.zip"); ?></phpcode>
If you download and play the game, you agree to not use any of the media included with Havoc Command, except for during gameplay.  All images, audio and music is copyright &copy; 2006 Havoc Command, and is the sole property of the respective owners.  They are not to be reused without explicit permission.</p>
<p><a name="rev1"></a><strong>Revision 1</strong> Apr 8, 2006, 2:30 PM PST:<br />
Thanks for <a href="/p/havoc-command-prototype-released.html#comment-4151">Brandon&#8217;s bug report</a>, the maps have been fixed and the download is updated.</p>
<p><a name="rev2"></a><strong>Revision 2</strong> Apr 10, 2006, 2:45 PM PST:<br />
Thanks to <a href="/p/havoc-command-prototype-released.html#comment-4156">Dan</a>, Marcos, and others, the &#8220;smear&#8221;, &#8220;ghosting&#8221;, &#8220;goo&#8221;, whatever you want to call it has been temporarily resolved.  For some reason this shows up for us as a side effect of compiling our Sprite class using &#8220;Maximize Speed /O2&#8243;, which is the default for Release Configuration in Visual C++ 7.  The problem does not occur when compiling it with our debug configuration, which uses &#8220;Disabled /Od&#8221;.  (This is also why we didn&#8217;t spot the problem at first.)  Thanks to <a href="/p/havoc-command-prototype-released.html#comment-4170">Josh</a> and Dr. Lillevik, the missing DLL should now be resolved.  The download is updated.</p>
<p><a name="update1"></a><strong>Update 3</strong> Apr 25, 2006, 2:25 PM PST:<br />
Not to gloat (<a href="http://raybdbomb.com/p/havoc-command-success.html">a month late anyway</a>), but we were voted #1 project for University of Portland senior design class.  We&#8217;re honored that our hard work has been rewarded.</p>
]]></content:encoded>
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		<slash:comments>19</slash:comments>
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		<item>
		<title>Havoc Command Success</title>
		<link>http://raybdbomb.com/p/havoc-command-success.html</link>
		<comments>http://raybdbomb.com/p/havoc-command-success.html#comments</comments>
		<pubDate>Fri, 24 Mar 2006 18:22:10 +0000</pubDate>
		<dc:creator>Raybdbomb</dc:creator>
				<category><![CDATA[School]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://raybdbomb.com/p/havoc-command-success.html</guid>
		<description><![CDATA[EECS seniors,
The results of your voting have been tabulated. I am pleased to announce the following two projects received top honors.
First place
Havoc Command. Dehler, Raymond C.; Moreno, Brandon K.; Supinski, William D.; Watson, Stuart T. 
Second place
Electric Vehicle Drive System. Arlint, Steven O.; BinSaeed, Abdullah A.; Buscho, Dustin D.
Both teams will be presenting in the [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>EECS seniors,<br />
The results of your voting have been tabulated. I am pleased to announce the following two projects received top honors.</p>
<p>First place<br />
<strong>Havoc Command. <em>Dehler, Raymond C.; </em>Moreno, Brandon K.; Supinski, William D.; Watson, Stuart T. </strong></p>
<p>Second place<br />
Electric Vehicle Drive System. Arlint, Steven O.; BinSaeed, Abdullah A.; Buscho, Dustin D.</p>
<p>Both teams will be presenting in the afternoon session at Founders Day along with teams from other SOE departments.</p>
<p>If you wish to review the voting, please stop by my office.</p>
<p>Again, congratulations to these two teams!!</p>
<p>Regards, Dr. Lillevik
</p></blockquote>
<p>In a related note, we&#8217;re almost ready for beta release!</p>
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		<item>
		<title>Havoc Command Update</title>
		<link>http://raybdbomb.com/p/havoc-command-update.html</link>
		<comments>http://raybdbomb.com/p/havoc-command-update.html#comments</comments>
		<pubDate>Tue, 14 Mar 2006 18:54:53 +0000</pubDate>
		<dc:creator>Raybdbomb</dc:creator>
				<category><![CDATA[School]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://raybdbomb.com/p/havoc-command-update.html</guid>
		<description><![CDATA[Havoc Command is really coming along.  It HAS to be done by April 11, 2006, so it&#8217;s crunch time.  We have a bunch of &#8220;alpha version&#8221; screenshots of the game, which include Kara&#8217;s artwork (the portraits).
]]></description>
			<content:encoded><![CDATA[<p><a href="http://raybdbomb.com/p/havoc-command.html">Havoc Command</a> is really coming along.  It <strong>HAS</strong> to be done by April 11, 2006, so it&#8217;s crunch time.  We have a bunch of &#8220;alpha version&#8221; <a href="http://raydehler.com/photos/v/raystuff/havoc-command/alpha/">screenshots</a> of the game, which include Kara&#8217;s artwork (the portraits).</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Havoc Command</title>
		<link>http://raybdbomb.com/p/havoc-command.html</link>
		<comments>http://raybdbomb.com/p/havoc-command.html#comments</comments>
		<pubDate>Mon, 09 Jan 2006 21:09:56 +0000</pubDate>
		<dc:creator>Raybdbomb</dc:creator>
				<category><![CDATA[School]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://raybdbomb.com/p/havoc-command.html</guid>
		<description><![CDATA[For my Senior Design project, my team has decided (as of August/2005) to do a 2D Turn-based Strategy game called Havoc Command.  We will be using LibSDL on Visual C++ 7 primarily for this project.  Features include:

Two dimensional graphics and sprites
Voiced characters, Music
Artificial Intelligence in the Computer Player
Multiple levels and story rich content

We [...]]]></description>
			<content:encoded><![CDATA[<p>For my Senior Design project, my team has decided (as of August/2005) to do a 2D Turn-based Strategy game called <strong><a href="http://lewis.up.edu/EGR/SRDesign06/pudding/">Havoc Command</a></strong>.  We will be using <a href="http://libsdl.org">LibSDL</a> on Visual C++ 7 primarily for this project.  Features include:</p>
<ul>
<li>Two dimensional graphics and sprites</li>
<li>Voiced characters, Music</li>
<li>Artificial Intelligence in the Computer Player</li>
<li>Multiple levels and story rich content</li>
</ul>
<p>We have many documents and specifications completed for this project, so if you&#8217;re so interested, you can <a href="http://raybdbomb.com/contact/">request it</a>, and I can give it to you.</p>
<p>We have until April 12th, 2006 to have a completed product, and the current status is on schedule.  I&#8217;ll post our demo available to download when we are completed.</p>
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