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Havoc Command Prototype Released

I present to you, Havoc Command. Havoc Command Demo is a 2D turn based strategy game for PC with voiced actors and an enticing storyline ;) .

As the Senior Design projects of four Computer Science majors at University of Portland Ray Dehler, Brandon Moreno, Tom Watson and Will Supinski, the project uses LibSDL and C++ using MS Visual Studio 2003.

This project includes three levels, many dialog scenes, four playable classes, four playable unit types, and endless possibilities! We worked on this project over 500 combined hours, and the project has well over 10,000 lines of source code.

Additional contributions:
Music: Kessa Kagi
Artwork: Kara White, Will Supinski, Anna Supinski
Voices: Brandon Moreno, Dustin Thomas, Kelly Brown, Nicole Lesage, Kyle Rene, Kelly Brown, Andrew Baldavin, Eric Paugh, Ray Dehler
Script: Will Supinski

Feel free to download the Beta/Prototype and let us know of any bugs you find, and what you think of our game in general. We’re not sure how we’re going to proceed on this project after our Senior Design is finished. < ?php showfile("HavocCommand.zip"); ?> If you download and play the game, you agree to not use any of the media included with Havoc Command, except for during gameplay. All images, audio and music is copyright © 2006 Havoc Command, and is the sole property of the respective owners. They are not to be reused without explicit permission.

Revision 1 Apr 8, 2006, 2:30 PM PST:
Thanks for Brandon’s bug report, the maps have been fixed and the download is updated.

Revision 2 Apr 10, 2006, 2:45 PM PST:
Thanks to Dan, Marcos, and others, the “smear”, “ghosting”, “goo”, whatever you want to call it has been temporarily resolved. For some reason this shows up for us as a side effect of compiling our Sprite class using “Maximize Speed /O2″, which is the default for Release Configuration in Visual C++ 7. The problem does not occur when compiling it with our debug configuration, which uses “Disabled /Od”. (This is also why we didn’t spot the problem at first.) Thanks to Josh and Dr. Lillevik, the missing DLL should now be resolved. The download is updated.

Update 3 Apr 25, 2006, 2:25 PM PST:
Not to gloat (a month late anyway), but we were voted #1 project for University of Portland senior design class. We’re honored that our hard work has been rewarded.

Comments (19)

Time Soldiers Fixed and For Sale

Pat fixed the screen on the broken Time Soldiers Arcade Game. And he’s been heavily testing it for me. :)

It’s time to sell this unit… since I didn’t get any hits last time when I put it up for $350, I decided on a more reasonable price: $190 on Craig’s List.

Here’s hopin!

Comments (0)

Havoc Command Success

EECS seniors,
The results of your voting have been tabulated. I am pleased to announce the following two projects received top honors.

First place
Havoc Command. Dehler, Raymond C.; Moreno, Brandon K.; Supinski, William D.; Watson, Stuart T.

Second place
Electric Vehicle Drive System. Arlint, Steven O.; BinSaeed, Abdullah A.; Buscho, Dustin D.

Both teams will be presenting in the afternoon session at Founders Day along with teams from other SOE departments.

If you wish to review the voting, please stop by my office.

Again, congratulations to these two teams!!

Regards, Dr. Lillevik

In a related note, we’re almost ready for beta release!

Comments (1)

Havoc Command Update

Havoc Command is really coming along. It HAS to be done by April 11, 2006, so it’s crunch time. We have a bunch of “alpha version” screenshots of the game, which include Kara’s artwork (the portraits).

Comments (0)

Game (Job) Conference

The Game Initiative is hosting a Game (Job) Conference on February 4, 2006 in Seattle, and I’m going with some school friends.!

Linden Lab, Microsoft, Valve Software, Gas Powered Games, Foundation 9 Entertainment, and WorldWinner are just some of the game companies participating.

It cost me $35 preregistered with the GameDev code. I’ll be going up Friday evening and coming back Saturday evening, in time for the Superbowl. We’ll see if it’s worthwhile…

Comments (3)


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