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<channel>
	<title>Teh Blarg &#187; gaming</title>
	<atom:link href="http://raybdbomb.com/p/tag/gaming/feed" rel="self" type="application/rss+xml" />
	<link>http://raybdbomb.com</link>
	<description>Incessant babble and otherwise blarg</description>
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		<item>
		<title>PAX</title>
		<link>http://raybdbomb.com/p/pax.html</link>
		<comments>http://raybdbomb.com/p/pax.html#comments</comments>
		<pubDate>Thu, 03 Sep 2009 20:35:55 +0000</pubDate>
		<dc:creator>Raybdbomb</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[travel]]></category>

		<guid isPermaLink="false">http://raybdbomb.com/?p=2167</guid>
		<description><![CDATA[Leaving shortly to head up to PAX. Should be a lot of fun, hopefully pics will follow shortly after. I also hope to meet up with the crews of CO-OP and TRS, who will be there (thanks Bryan).]]></description>
			<content:encoded><![CDATA[<p>Leaving shortly to head up to <a href="http://www.paxsite.com/">PAX</a>.  Should be a lot of fun, hopefully pics will follow shortly after.  I also hope to meet up with the crews of <a href="http://revision3.com/blog/2009/08/31/co-op-the-totally-rad-show-do-pax/">CO-OP and TRS, who will be there</a> (thanks Bryan).</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Gears of War 2 Cog Tags</title>
		<link>http://raybdbomb.com/p/gears-of-war-2-cog-tags.html</link>
		<comments>http://raybdbomb.com/p/gears-of-war-2-cog-tags.html#comments</comments>
		<pubDate>Sun, 23 Nov 2008 00:32:55 +0000</pubDate>
		<dc:creator>Raybdbomb</dc:creator>
				<category><![CDATA[My Stuff ;D]]></category>
		<category><![CDATA[Photos]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[gears of war 2]]></category>

		<guid isPermaLink="false">http://raybdbomb.com/?p=1049</guid>
		<description><![CDATA[My buddy Dustin sent me some Gears of War 2 style Cog Tags for free, which I think is really cool. I think he made them out of scrap metal. Thanks Dustin!]]></description>
			<content:encoded><![CDATA[<p>My buddy Dustin sent me some <a href="http://flickr.com/photos/92846490@N00/2654213226/sizes/o/">Gears of War 2 style Cog Tags</a> for free, which I think is really cool.  I think he made them out of scrap metal.</p>
<p><a href="http://flickr.com/photos/raybdbomb/3050230959/"><img src="http://farm4.static.flickr.com/3065/3050230959_deb32a7000.jpg?v=0" /></a></p>
<p>Thanks Dustin!</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>How To Setup Call of Duty 4 with no level requirements for weapons</title>
		<link>http://raybdbomb.com/p/how-to-setup-call-of-duty-4-with-no-level-requirements-for-weapons.html</link>
		<comments>http://raybdbomb.com/p/how-to-setup-call-of-duty-4-with-no-level-requirements-for-weapons.html#comments</comments>
		<pubDate>Sun, 12 Oct 2008 00:07:35 +0000</pubDate>
		<dc:creator>Raybdbomb</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[call of duty 4]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://raybdbomb.com/?p=1020</guid>
		<description><![CDATA[Call of Duty 4 is a pretty freaking sweet PC game, and a blast for LAN games. The problem with LAN games is that if you have a relatively new install of Call of Duty 4, you are at a disadvantage. One neat thing about the game is that as you play multiplayer matches, you [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://en.wikipedia.org/wiki/Call_Of_Duty_4">Call of Duty 4</a> is a pretty freaking sweet PC game, and a blast for <a href="http://en.wikipedia.org/wiki/LAN_party">LAN</a> games.  The problem with LAN games is that if you have a relatively new install of Call of Duty 4, you are at a disadvantage.  One neat thing about the game is that as you play multiplayer matches, you unlock new weapons and perks.  A player who recently installed the game cannot use these weapons or perks.</p>
<p>For some reason, the makers of Call of Duty 4 did not include a way to play with all weapons and perks as part of their game.  After some research, it seems as though the only way to accomplish this is via mods, namely the PAM4 Mod.  The following configuration works with the latest version of Call of Duty 4 (currently 1.7), and is taken from <a href="http://www.teamwarfare.com/forums/showthread.asp?forumid=556&#038;threadid=391737">Team Warfare League forums</a>.</p>
<ol>
<li>Download the PAM4 mod for Call of Duty 4 (aka CoD4).  </p>
<phpcode>< ?php showfile("pam4.zip"); ?></phpcode></li>
<li>Extract to {game_dir}/Mods/pam4, creating the directory.  So the directory structure should look as follows:
<pre>
{game_dir}/Mods/pam4/mod.ff
{game_dir}/Mods/pam4/pbbans_lg_none.cfg
{game_dir}/Mods/pam4/pbbans_lg_twlcod4naladders.cfg
{game_dir}/Mods/pam4/pbbans_lg_twlcod4naleages.cfg
{game_dir}/Mods/pam4/pbsvlog.cfg
{game_dir}/Mods/pam4/README.txt
{game_dir}/Mods/pam4/ReadMe1.txt
{game_dir}/Mods/pam4/z_srv_pam401.iwd</pre>
</li>
<li>Open the game and enable the mod.  If you&#8217;re using dedicated, <a href="http://www.teamwarfare.com/forums/showthread.asp?forumid=556&#038;threadid=391737">read this</a> or <a href="http://blooglethis.com/2008/07/installing-the-pam4-mod/">this</a>.</li>
</ol>
<p>And that&#8217;s all!  Works great.  It should not have been this hard to find, btw.</p>
]]></content:encoded>
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		<item>
		<title>Final Fantasy 7 album by OCReMix</title>
		<link>http://raybdbomb.com/p/final-fantasy-7-album-by-ocremix.html</link>
		<comments>http://raybdbomb.com/p/final-fantasy-7-album-by-ocremix.html#comments</comments>
		<pubDate>Wed, 09 Jan 2008 19:00:14 +0000</pubDate>
		<dc:creator>Raybdbomb</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[music]]></category>

		<guid isPermaLink="false">http://raybdbomb.com/p/final-fantasy-7-album-by-ocremix.html</guid>
		<description><![CDATA[The soundtrack to Final Fantasy 7 for Playstation 1 is one of my favorite cd sets. It really showcases Nobuo Uematsu&#8216;s talent, and I think it is without a doubt his best work. I was excited when OCReMix announced they released a remix album of it, and I had to have it. It&#8217;s a remix, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://farm3.static.flickr.com/2038/2180507189_7d9caaa797.jpg?v=0" /><br />
The soundtrack to Final Fantasy 7 for Playstation 1 is one of my favorite cd sets.  It really showcases <a href="http://en.wikipedia.org/wiki/Nobuo_Uematsu">Nobuo Uematsu</a>&#8216;s talent, and I think it is without a doubt his best work.  I was excited when <a href="http://ff7.ocremix.org/">OCReMix announced they released a remix album</a> of it, and I had to have it.</p>
<p>It&#8217;s a remix, so most of the songs have techno influences.  <a href="http://ff7.ocremix.org/tracks/">Check it out</a>, definitely give it a listen if you&#8217;re into game music, or techno.  You can download the individual tracks or the the entire album for free from them.  It&#8217;s been on my iPod for awhile, and I doubt it&#8217;s going anywhere anytime soon.</p>
<p><u>Here are my favorite tracks</u><br />
Serenity by Mustin<br />
A Life Without Parole by Dhsu<br />
Sephiroth&#8217;s Wake by Tweek<br />
No Such Thing As the Promised Land by Sephfire, sgx<br />
Every Story Begins with a Name by Big Giant Circles<br />
Short Skirts by djpretzel, Vigilante<br />
The Crossroads by Jovette Rivera<br />
Black Wing Metamophosis by bLiNd, Fisy, pixietricks, Sixto Sounds, Steffan Andrews, Suzemebachi, tefnek<br />
Chasing the Storm by Rellik</p>
]]></content:encoded>
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		<item>
		<title>How To Calibrate the Logitech Cordless Action Controller for PS2</title>
		<link>http://raybdbomb.com/p/how-to-calibrate-the-logitech-cordless-action-controller-for-ps2.html</link>
		<comments>http://raybdbomb.com/p/how-to-calibrate-the-logitech-cordless-action-controller-for-ps2.html#comments</comments>
		<pubDate>Sat, 28 Oct 2006 22:03:47 +0000</pubDate>
		<dc:creator>Raybdbomb</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[logitech]]></category>
		<category><![CDATA[ps2]]></category>

		<guid isPermaLink="false">http://raybdbomb.com/p/how-to-calibrate-the-logitech-cordless-action-controller-for-ps2.html</guid>
		<description><![CDATA[I purchased my PS2 used over a year ago with two wireless controllers. One of my wireless controllers, a Logitech PS2 Cordless Action Controller had recently become misaligned. If nothing was touched on the controller, the character or pointer would wander seemlessly to the right. After about 20 minutes, I found a way to recalibrate [...]]]></description>
			<content:encoded><![CDATA[<p>I purchased my PS2 used over a year ago with two wireless controllers.  One of my wireless controllers, a Logitech PS2 Cordless Action Controller had recently become misaligned.  If nothing was touched on the controller, the character or pointer would wander seemlessly to the right.  </p>
<p>After about 20 minutes, I found <a href="http://logitech-en-amr.custhelp.com/cgi-bin/logitech_en_amr.cfg/php/enduser/std_adp.php?p_faqid=1414&#038;p_created=1094062165&#038;p_sid=9omnWrai&#038;p_lva=&#038;p_sp=cF9zcmNoPTEmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9NzMmcF9wcm9kcz0wJnBfY2F0cz0mcF9wdj0mcF9jdj0mcF9zZWFyY2hfdHlwZT1hbnN3ZXJzLnNlYXJjaF9ubCZwX3BhZ2U9MSZwX3NlYXJjaF90ZXh0PWNhbGlicmF0ZQ**&#038;p_li=&#038;p_topview=1">a way to recalibrate the joystick</a>:</p>
<blockquote><p>
<strong>Question</strong>: How do I re-calibrate the Logitech Cordless Action Controller for PlayStation®2?<br />
<strong>Answer</strong>:<br />
Normally there is no reason to re-calibrate the Logitech Cordless Action Controller for PlayStation2.  In rare cases where the mini-joysticks may need to be re-calibrated, you can use the process below.  Please note that this process only works for the Logitech Cordless Action Controller for PlayStation2.<br />
   1. Remove one battery.<br />
   2. Hold the L1 and L2 buttons while re-inserting the battery.  (NOTE:  Do not touch or move the mini-joysticks at all during this time. It is very important that the mini joysticks are allowed to center themselves during this step or the calibration procedure will not be successful.)  </p>
<p>The mini-joysticks should now be re-calibrated. Please note that in some cases you may need to resynchronize the gamepad and receiver after this procedure. For more information on resynchronizing this device please see <a href="http://logitech-en-amr.custhelp.com/cgi-bin/logitech_en_amr.cfg/php/enduser/std_adp.php?p_faqid=437">Knowledge Base Article 437</a>.
</p></blockquote>
<p>Worked like a charm <img src='http://raybdbomb.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
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		</item>
		<item>
		<title>Havoc Command Prototype Released</title>
		<link>http://raybdbomb.com/p/havoc-command-prototype-released.html</link>
		<comments>http://raybdbomb.com/p/havoc-command-prototype-released.html#comments</comments>
		<pubDate>Sat, 08 Apr 2006 03:21:56 +0000</pubDate>
		<dc:creator>Raybdbomb</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[My Stuff ;D]]></category>
		<category><![CDATA[School]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://raybdbomb.com/p/havoc-command-prototype-released.html</guid>
		<description><![CDATA[I present to you, Havoc Command. Havoc Command Demo is a 2D turn based strategy game for PC with voiced actors and an enticing storyline . As the Senior Design projects of four Computer Science majors at University of Portland Ray Dehler, Brandon Moreno, Tom Watson and Will Supinski, the project uses LibSDL and C++ [...]]]></description>
			<content:encoded><![CDATA[<p>I present to you, <strong>Havoc Command</strong>.  Havoc Command Demo is a 2D turn based strategy game for PC with voiced actors and <em>an enticing storyline</em> <img src='http://raybdbomb.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .</p>
<p>As the Senior Design projects of four Computer Science majors at University of Portland <a href="http://raybdbomb.com/">Ray Dehler</a>, <a href="http://lambdaserver.game-host.org/">Brandon Moreno</a>, <a href="http://stwatson.com/">Tom Watson</a> and Will Supinski, the project uses <a href="http://libsdl.org">LibSDL</a> and C++ using MS Visual Studio 2003.</p>
<p>This project includes three levels, many dialog scenes, four playable classes, four playable unit types, and endless possibilities!  We worked on this project over 500 combined hours, and the project has well over 10,000 lines of source code.</p>
<p>Additional contributions:<br />
Music: Kessa Kagi<br />
Artwork: Kara White, Will Supinski, Anna Supinski<br />
Voices: Brandon Moreno, Dustin Thomas, Kelly Brown, Nicole Lesage, Kyle Rene, Kelly Brown, Andrew Baldavin, Eric Paugh, Ray Dehler<br />
Script: Will Supinski</p>
<p>Feel free to download the Beta/Prototype and let us know of any bugs you find, and what you think of our game in general.  We&#8217;re not sure how we&#8217;re going to proceed on this project after our Senior Design is finished.
<phpcode>< ?php showfile("HavocCommand.zip"); ?></phpcode>
If you download and play the game, you agree to not use any of the media included with Havoc Command, except for during gameplay.  All images, audio and music is copyright &copy; 2006 Havoc Command, and is the sole property of the respective owners.  They are not to be reused without explicit permission.</p>
<p><a name="rev1"></a><strong>Revision 1</strong> Apr 8, 2006, 2:30 PM PST:<br />
Thanks for <a href="/p/havoc-command-prototype-released.html#comment-4151">Brandon&#8217;s bug report</a>, the maps have been fixed and the download is updated.</p>
<p><a name="rev2"></a><strong>Revision 2</strong> Apr 10, 2006, 2:45 PM PST:<br />
Thanks to <a href="/p/havoc-command-prototype-released.html#comment-4156">Dan</a>, Marcos, and others, the &#8220;smear&#8221;, &#8220;ghosting&#8221;, &#8220;goo&#8221;, whatever you want to call it has been temporarily resolved.  For some reason this shows up for us as a side effect of compiling our Sprite class using &#8220;Maximize Speed /O2&#8243;, which is the default for Release Configuration in Visual C++ 7.  The problem does not occur when compiling it with our debug configuration, which uses &#8220;Disabled /Od&#8221;.  (This is also why we didn&#8217;t spot the problem at first.)  Thanks to <a href="/p/havoc-command-prototype-released.html#comment-4170">Josh</a> and Dr. Lillevik, the missing DLL should now be resolved.  The download is updated.</p>
<p><a name="update1"></a><strong>Update 3</strong> Apr 25, 2006, 2:25 PM PST:<br />
Not to gloat (<a href="http://raybdbomb.com/p/havoc-command-success.html">a month late anyway</a>), but we were voted #1 project for University of Portland senior design class.  We&#8217;re honored that our hard work has been rewarded.</p>
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		<slash:comments>19</slash:comments>
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		<item>
		<title>Time Soldiers Fixed and For Sale</title>
		<link>http://raybdbomb.com/p/time-soldiers-fixed-and-for-sale.html</link>
		<comments>http://raybdbomb.com/p/time-soldiers-fixed-and-for-sale.html#comments</comments>
		<pubDate>Wed, 05 Apr 2006 21:17:45 +0000</pubDate>
		<dc:creator>Raybdbomb</dc:creator>
				<category><![CDATA[My Stuff ;D]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://raybdbomb.com/p/time-soldiers-fixed-and-for-sale.html</guid>
		<description><![CDATA[Pat fixed the screen on the broken Time Soldiers Arcade Game. And he&#8217;s been heavily testing it for me. It&#8217;s time to sell this unit&#8230; since I didn&#8217;t get any hits last time when I put it up for $350, I decided on a more reasonable price: $190 on Craig&#8217;s List. Here&#8217;s hopin!]]></description>
			<content:encoded><![CDATA[<p><a href="http://pat.kagi.us">Pat</a> fixed the screen on the <a href="http://raybdbomb.com/p/time-soldiers-issues.html">broken</a> <a href="http://raybdbomb.com/p/time-soldiers.html">Time Soldiers Arcade Game</a>.  And he&#8217;s been heavily <a href="http://raydehler.com/photos/v/raystuff/time-soldiers/DSCN2615.JPG.html">testing it</a> for me. <img src='http://raybdbomb.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>It&#8217;s time to sell this unit&#8230; since I didn&#8217;t get any hits <a href="http://raybdbomb.com/p/time-soldiers.html">last time</a> when I put it up for $350, I decided on a more reasonable price: <a href="http://portland.craigslist.org/ele/148523083.html">$190 on Craig&#8217;s List</a>.</p>
<p>Here&#8217;s hopin!</p>
]]></content:encoded>
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		<item>
		<title>Havoc Command Success</title>
		<link>http://raybdbomb.com/p/havoc-command-success.html</link>
		<comments>http://raybdbomb.com/p/havoc-command-success.html#comments</comments>
		<pubDate>Fri, 24 Mar 2006 18:22:10 +0000</pubDate>
		<dc:creator>Raybdbomb</dc:creator>
				<category><![CDATA[School]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://raybdbomb.com/p/havoc-command-success.html</guid>
		<description><![CDATA[EECS seniors, The results of your voting have been tabulated. I am pleased to announce the following two projects received top honors. First place Havoc Command. Dehler, Raymond C.; Moreno, Brandon K.; Supinski, William D.; Watson, Stuart T. Second place Electric Vehicle Drive System. Arlint, Steven O.; BinSaeed, Abdullah A.; Buscho, Dustin D. Both teams [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>EECS seniors,<br />
The results of your voting have been tabulated. I am pleased to announce the following two projects received top honors.</p>
<p>First place<br />
<strong>Havoc Command. <em>Dehler, Raymond C.; </em>Moreno, Brandon K.; Supinski, William D.; Watson, Stuart T. </strong></p>
<p>Second place<br />
Electric Vehicle Drive System. Arlint, Steven O.; BinSaeed, Abdullah A.; Buscho, Dustin D.</p>
<p>Both teams will be presenting in the afternoon session at Founders Day along with teams from other SOE departments.</p>
<p>If you wish to review the voting, please stop by my office.</p>
<p>Again, congratulations to these two teams!!</p>
<p>Regards, Dr. Lillevik
</p></blockquote>
<p>In a related note, we&#8217;re almost ready for beta release!</p>
]]></content:encoded>
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		<item>
		<title>Havoc Command Update</title>
		<link>http://raybdbomb.com/p/havoc-command-update.html</link>
		<comments>http://raybdbomb.com/p/havoc-command-update.html#comments</comments>
		<pubDate>Tue, 14 Mar 2006 18:54:53 +0000</pubDate>
		<dc:creator>Raybdbomb</dc:creator>
				<category><![CDATA[School]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://raybdbomb.com/p/havoc-command-update.html</guid>
		<description><![CDATA[Havoc Command is really coming along. It HAS to be done by April 11, 2006, so it&#8217;s crunch time. We have a bunch of &#8220;alpha version&#8221; screenshots of the game, which include Kara&#8217;s artwork (the portraits).]]></description>
			<content:encoded><![CDATA[<p><a href="http://raybdbomb.com/p/havoc-command.html">Havoc Command</a> is really coming along.  It <strong>HAS</strong> to be done by April 11, 2006, so it&#8217;s crunch time.  We have a bunch of &#8220;alpha version&#8221; <a href="http://raydehler.com/photos/v/raystuff/havoc-command/alpha/">screenshots</a> of the game, which include Kara&#8217;s artwork (the portraits).</p>
]]></content:encoded>
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		<item>
		<title>Game (Job) Conference</title>
		<link>http://raybdbomb.com/p/game-job-conference.html</link>
		<comments>http://raybdbomb.com/p/game-job-conference.html#comments</comments>
		<pubDate>Fri, 03 Feb 2006 04:18:31 +0000</pubDate>
		<dc:creator>Raybdbomb</dc:creator>
				<category><![CDATA[School]]></category>
		<category><![CDATA[Employment]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://raybdbomb.com/p/game-job-conference.html</guid>
		<description><![CDATA[The Game Initiative is hosting a Game (Job) Conference on February 4, 2006 in Seattle, and I&#8217;m going with some school friends.! Linden Lab, Microsoft, Valve Software, Gas Powered Games, Foundation 9 Entertainment, and WorldWinner are just some of the game companies participating. It cost me $35 preregistered with the GameDev code. I&#8217;ll be going [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thegameinitiative.com/seattle/">The Game Initiative</a> is hosting a <a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=372479">Game (Job) Conference</a> on February 4, 2006 in Seattle, and I&#8217;m going with some school friends.!  </p>
<blockquote><p>Linden Lab, Microsoft, Valve Software, Gas Powered Games, Foundation 9 Entertainment, and WorldWinner are just some of the game companies participating.</p></blockquote>
<p>It cost me $35 preregistered with the GameDev code.  I&#8217;ll be going up Friday evening and coming back Saturday evening, in time for the Superbowl.  We&#8217;ll see if it&#8217;s worthwhile&#8230;</p>
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