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	<title>Comments on: Havoc Command Prototype Released</title>
	<atom:link href="http://raybdbomb.com/p/havoc-command-prototype-released.html/feed" rel="self" type="application/rss+xml" />
	<link>http://raybdbomb.com/p/havoc-command-prototype-released.html</link>
	<description>Incessant babble and otherwise blarg</description>
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		<item>
		<title>By: Teh Blarg &#187; Subversion Administration and Usage</title>
		<link>http://raybdbomb.com/p/havoc-command-prototype-released.html/comment-page-1#comment-21775</link>
		<dc:creator>Teh Blarg &#187; Subversion Administration and Usage</dc:creator>
		<pubDate>Wed, 31 Jan 2007 20:27:03 +0000</pubDate>
		<guid isPermaLink="false">http://raybdbomb.com/p/havoc-command-prototype-released.html#comment-21775</guid>
		<description>[...] When I was working on Havoc Command, my team ran into a copy/paste problem&#8230; it was not fun. [...]</description>
		<content:encoded><![CDATA[<p>[...] When I was working on Havoc Command, my team ran into a copy/paste problem&#8230; it was not fun. [...]</p>
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	<item>
		<title>By: Danny Dots</title>
		<link>http://raybdbomb.com/p/havoc-command-prototype-released.html/comment-page-1#comment-19364</link>
		<dc:creator>Danny Dots</dc:creator>
		<pubDate>Sat, 14 Oct 2006 07:14:36 +0000</pubDate>
		<guid isPermaLink="false">http://raybdbomb.com/p/havoc-command-prototype-released.html#comment-19364</guid>
		<description>Thats not what i heard.  I even heard she is changing her first name to Kagi too.</description>
		<content:encoded><![CDATA[<p>Thats not what i heard.  I even heard she is changing her first name to Kagi too.</p>
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	</item>
	<item>
		<title>By: Raybdbomb</title>
		<link>http://raybdbomb.com/p/havoc-command-prototype-released.html/comment-page-1#comment-19362</link>
		<dc:creator>Raybdbomb</dc:creator>
		<pubDate>Sat, 14 Oct 2006 05:47:19 +0000</pubDate>
		<guid isPermaLink="false">http://raybdbomb.com/p/havoc-command-prototype-released.html#comment-19362</guid>
		<description>Nah she&#039;ll change it eventually, tard :P</description>
		<content:encoded><![CDATA[<p>Nah she&#8217;ll change it eventually, tard <img src='http://raybdbomb.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: Danny Dots</title>
		<link>http://raybdbomb.com/p/havoc-command-prototype-released.html/comment-page-1#comment-19354</link>
		<dc:creator>Danny Dots</dc:creator>
		<pubDate>Fri, 13 Oct 2006 23:37:30 +0000</pubDate>
		<guid isPermaLink="false">http://raybdbomb.com/p/havoc-command-prototype-released.html#comment-19354</guid>
		<description>MMMM yep, sorry.</description>
		<content:encoded><![CDATA[<p>MMMM yep, sorry.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Raybdbomb</title>
		<link>http://raybdbomb.com/p/havoc-command-prototype-released.html/comment-page-1#comment-19055</link>
		<dc:creator>Raybdbomb</dc:creator>
		<pubDate>Sat, 30 Sep 2006 04:16:56 +0000</pubDate>
		<guid isPermaLink="false">http://raybdbomb.com/p/havoc-command-prototype-released.html#comment-19055</guid>
		<description>Nope, sorry.</description>
		<content:encoded><![CDATA[<p>Nope, sorry.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Danny Dots</title>
		<link>http://raybdbomb.com/p/havoc-command-prototype-released.html/comment-page-1#comment-19051</link>
		<dc:creator>Danny Dots</dc:creator>
		<pubDate>Sat, 30 Sep 2006 00:45:35 +0000</pubDate>
		<guid isPermaLink="false">http://raybdbomb.com/p/havoc-command-prototype-released.html#comment-19051</guid>
		<description>It&#039;s Kara Kagi....</description>
		<content:encoded><![CDATA[<p>It&#8217;s Kara Kagi&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom&#8217;s Life &#187; Havoc Command</title>
		<link>http://raybdbomb.com/p/havoc-command-prototype-released.html/comment-page-1#comment-5706</link>
		<dc:creator>Tom&#8217;s Life &#187; Havoc Command</dc:creator>
		<pubDate>Sun, 30 Apr 2006 07:39:37 +0000</pubDate>
		<guid isPermaLink="false">http://raybdbomb.com/p/havoc-command-prototype-released.html#comment-5706</guid>
		<description>[...] Revision 1 Apr 8, 2006, 2:30 PM PST: Thanks for Brandon’s bug report, the maps have been fixed and the download is updated. [...]</description>
		<content:encoded><![CDATA[<p>[...] Revision 1 Apr 8, 2006, 2:30 PM PST: Thanks for Brandon’s bug report, the maps have been fixed and the download is updated. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Raybdbomb</title>
		<link>http://raybdbomb.com/p/havoc-command-prototype-released.html/comment-page-1#comment-4661</link>
		<dc:creator>Raybdbomb</dc:creator>
		<pubDate>Mon, 17 Apr 2006 19:02:41 +0000</pubDate>
		<guid isPermaLink="false">http://raybdbomb.com/p/havoc-command-prototype-released.html#comment-4661</guid>
		<description>Yea good call.</description>
		<content:encoded><![CDATA[<p>Yea good call.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom Watson</title>
		<link>http://raybdbomb.com/p/havoc-command-prototype-released.html/comment-page-1#comment-4459</link>
		<dc:creator>Tom Watson</dc:creator>
		<pubDate>Sat, 15 Apr 2006 21:36:18 +0000</pubDate>
		<guid isPermaLink="false">http://raybdbomb.com/p/havoc-command-prototype-released.html#comment-4459</guid>
		<description>Another bug:   When flare is cast on an enemy hero and that hero is &quot;defeated&quot;, his remaining units are not &quot;defeated&quot; as well until a turn or so after.  This is bad for end of level detection etc....</description>
		<content:encoded><![CDATA[<p>Another bug:   When flare is cast on an enemy hero and that hero is &#8220;defeated&#8221;, his remaining units are not &#8220;defeated&#8221; as well until a turn or so after.  This is bad for end of level detection etc&#8230;.</p>
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	</item>
	<item>
		<title>By: Raybdbomb</title>
		<link>http://raybdbomb.com/p/havoc-command-prototype-released.html/comment-page-1#comment-4177</link>
		<dc:creator>Raybdbomb</dc:creator>
		<pubDate>Tue, 11 Apr 2006 16:14:50 +0000</pubDate>
		<guid isPermaLink="false">http://raybdbomb.com/p/havoc-command-prototype-released.html#comment-4177</guid>
		<description>Thanks Josh!
1.  Not sure how to fix this, but I doubt we will.  
2.  I was thinking this as well.
3.  1024x768 is hardcoded into the game.  The original thought was full screen but we ran into some problems early on.  I think this can be easily fixed. 
4.  Yea it doesn&#039;t like resolution changes... hehe.
5.  There is, and this is a known issue.  It was added in error at the last minute to prevent a couple CPU spikes.
6.  I agree.
7.  Good point, we&#039;ll have to look into how to do this.
8.  Thanks for the grammatical errors.... we removed all apostrophes in the text at the last minute due to some text issues.  Hence you&#039;ll see bunches of &quot;Remuss&quot;, etc.  We&#039;ll look at these and change &#039;em in the next release.

Thanks again! :)</description>
		<content:encoded><![CDATA[<p>Thanks Josh!<br />
1.  Not sure how to fix this, but I doubt we will.<br />
2.  I was thinking this as well.<br />
3.  1024&#215;768 is hardcoded into the game.  The original thought was full screen but we ran into some problems early on.  I think this can be easily fixed.<br />
4.  Yea it doesn&#8217;t like resolution changes&#8230; hehe.<br />
5.  There is, and this is a known issue.  It was added in error at the last minute to prevent a couple CPU spikes.<br />
6.  I agree.<br />
7.  Good point, we&#8217;ll have to look into how to do this.<br />
8.  Thanks for the grammatical errors&#8230;. we removed all apostrophes in the text at the last minute due to some text issues.  Hence you&#8217;ll see bunches of &#8220;Remuss&#8221;, etc.  We&#8217;ll look at these and change &#8216;em in the next release.</p>
<p>Thanks again! <img src='http://raybdbomb.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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