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Havoc Command Success

EECS seniors,
The results of your voting have been tabulated. I am pleased to announce the following two projects received top honors.

First place
Havoc Command. Dehler, Raymond C.; Moreno, Brandon K.; Supinski, William D.; Watson, Stuart T.

Second place
Electric Vehicle Drive System. Arlint, Steven O.; BinSaeed, Abdullah A.; Buscho, Dustin D.

Both teams will be presenting in the afternoon session at Founders Day along with teams from other SOE departments.

If you wish to review the voting, please stop by my office.

Again, congratulations to these two teams!!

Regards, Dr. Lillevik

In a related note, we’re almost ready for beta release!

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ZombieSkater Java Game

Last semester I took Game Theory, an independent study with 5 others. I decided to give another shot at Java game development.

So, I present to you (unfinished) ZombieSkater! Coded by Ray Dehler, levels by Kim Head and artwork by Chuck McKenzie. There are 13 levels hard coded, and I can only beat 5!

The idea was to make a puzzle type game where a player must keep track of moves in synchronous order in a sort of Chip’s Challenge-esque fashion (but with only ice). Thus the player must view the board, make a series of look-aheads, and act accordingly.

The last official work on the game was done Dec-08-2005, just before Christmas break. It works while running from the Eclipse IDE, and when running the applet locally, but when loading the applet from a website not preceeded by “file://”, the following error occurs:
Exception in thread "Thread-205" java.lang.IllegalArgumentException: input == null!
at javax.imageio.ImageIO.read(Unknown Source)
at ZombieSkater.createSquare(ZombieSkater.java:307)
at ZombieSkater.loadLevel(ZombieSkater.java:1960)
at ZombieSkater.startNewLevel(ZombieSkater.java:533)
at ZombieSkater.run(ZombieSkater.java:582)
at java.lang.Thread.run(Unknown Source)

At the time I racked my brain, and I finally gave up. Since then (4+ months later), I’ve made no contributions and don’t plan to make anymore contributions to this. That being the case, I’ve decided to publish what I have, and let creative and interested minds have at it.

At first I thought it was a permissions issue, thinking that I would have to sign the Applet, or something to that effect. Then I noticed that Eclipse had this for the “java.policy.applet” file:

/* AUTOMATICALLY GENERATED ON Tue Apr 16 17:20:59 EDT 2002*/
/* DO NOT EDIT */

grant {
permission java.security.AllPermission;
};

Which supposedly means that it has full access.

The error makes me think that the way I load images is the issue. I tried a couple of ways (which you can see in the code). I ended up using “ImageIO.read()” to grab the ImageIcon because I found it online, but another example uses “Toolkit.getDefaultToolkit().createImage()”. So if someone were to troubleshoot this further, that is what I would suggest looking at first.

In any case, here it is. I coded it with Eclipse, and make sure that you set the size to 600×600 when you run it as an applet.

Download file:
ZombieSkater.zip (2.22MB; 114 downloads)

Please let me know if you make any contributions to it, and I will link to it, or update my copy.

There are also a series of screenshots that I captured:

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GBA games on M3 on DS

So I struggled a little bit in getting some GBA games to work on my Nintendo DS with the M3 Perfect CF player. I think I’ve perfected it, to work ~100% of the time:

  1. Get, prepare the game. If you can’t get this step, I can’t really help you.
  2. Load the M3 Game Manager.
  3. Write GBA game, Uncheck Real Time, use GBA Soft Patch, and get an IPS file from pocketheaven.com (if required).
  4. When the M3 card is in the DS, boot up to GBA mode by either loading holding down Select while turning on, or pressing Start at the main screen. If the DS is not in GBA mode, the game will not load.
  5. Play/Enjoy. :)

Each of the games I’ve played work with this configuration. Wute.

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Looking Still

Graduation is in less than 2 months, and I’m still lookin for a job. I now have a complete(r) list of places to look:

*crosses fingers*

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Havoc Command Update

Havoc Command is really coming along. It HAS to be done by April 11, 2006, so it’s crunch time. We have a bunch of “alpha version” screenshots of the game, which include Kara’s artwork (the portraits).

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