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	<title>Teh Blarg &#187; Downloads</title>
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		<title>Havoc Command Prototype Released</title>
		<link>http://raybdbomb.com/p/havoc-command-prototype-released.html</link>
		<comments>http://raybdbomb.com/p/havoc-command-prototype-released.html#comments</comments>
		<pubDate>Sat, 08 Apr 2006 03:21:56 +0000</pubDate>
		<dc:creator>Raybdbomb</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[My Stuff ;D]]></category>
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		<category><![CDATA[gaming]]></category>

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		<description><![CDATA[I present to you, Havoc Command.  Havoc Command Demo is a 2D turn based strategy game for PC with voiced actors and an enticing storyline  .
As the Senior Design projects of four Computer Science majors at University of Portland Ray Dehler, Brandon Moreno, Tom Watson and Will Supinski, the project uses LibSDL and [...]]]></description>
			<content:encoded><![CDATA[<p>I present to you, <strong>Havoc Command</strong>.  Havoc Command Demo is a 2D turn based strategy game for PC with voiced actors and <em>an enticing storyline</em> <img src='http://raybdbomb.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .</p>
<p>As the Senior Design projects of four Computer Science majors at University of Portland <a href="http://raybdbomb.com/">Ray Dehler</a>, <a href="http://lambdaserver.game-host.org/">Brandon Moreno</a>, <a href="http://stwatson.com/">Tom Watson</a> and Will Supinski, the project uses <a href="http://libsdl.org">LibSDL</a> and C++ using MS Visual Studio 2003.</p>
<p>This project includes three levels, many dialog scenes, four playable classes, four playable unit types, and endless possibilities!  We worked on this project over 500 combined hours, and the project has well over 10,000 lines of source code.</p>
<p>Additional contributions:<br />
Music: Kessa Kagi<br />
Artwork: Kara White, Will Supinski, Anna Supinski<br />
Voices: Brandon Moreno, Dustin Thomas, Kelly Brown, Nicole Lesage, Kyle Rene, Kelly Brown, Andrew Baldavin, Eric Paugh, Ray Dehler<br />
Script: Will Supinski</p>
<p>Feel free to download the Beta/Prototype and let us know of any bugs you find, and what you think of our game in general.  We&#8217;re not sure how we&#8217;re going to proceed on this project after our Senior Design is finished.
<phpcode>< ?php showfile("HavocCommand.zip"); ?></phpcode>
If you download and play the game, you agree to not use any of the media included with Havoc Command, except for during gameplay.  All images, audio and music is copyright &copy; 2006 Havoc Command, and is the sole property of the respective owners.  They are not to be reused without explicit permission.</p>
<p><a name="rev1"></a><strong>Revision 1</strong> Apr 8, 2006, 2:30 PM PST:<br />
Thanks for <a href="/p/havoc-command-prototype-released.html#comment-4151">Brandon&#8217;s bug report</a>, the maps have been fixed and the download is updated.</p>
<p><a name="rev2"></a><strong>Revision 2</strong> Apr 10, 2006, 2:45 PM PST:<br />
Thanks to <a href="/p/havoc-command-prototype-released.html#comment-4156">Dan</a>, Marcos, and others, the &#8220;smear&#8221;, &#8220;ghosting&#8221;, &#8220;goo&#8221;, whatever you want to call it has been temporarily resolved.  For some reason this shows up for us as a side effect of compiling our Sprite class using &#8220;Maximize Speed /O2&#8243;, which is the default for Release Configuration in Visual C++ 7.  The problem does not occur when compiling it with our debug configuration, which uses &#8220;Disabled /Od&#8221;.  (This is also why we didn&#8217;t spot the problem at first.)  Thanks to <a href="/p/havoc-command-prototype-released.html#comment-4170">Josh</a> and Dr. Lillevik, the missing DLL should now be resolved.  The download is updated.</p>
<p><a name="update1"></a><strong>Update 3</strong> Apr 25, 2006, 2:25 PM PST:<br />
Not to gloat (<a href="http://raybdbomb.com/p/havoc-command-success.html">a month late anyway</a>), but we were voted #1 project for University of Portland senior design class.  We&#8217;re honored that our hard work has been rewarded.</p>
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